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Fixed in Unity 2018.2



Found in


Issue ID




Draw calls which have negative non-uniform scale can break subsequent back face culled Graphics.Blit calls

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 2No workaround

To reproduce:

1. Open the project, attached by the user (
2. Select the Sphere game object in the Hierarchy
3. Set its scale to have positive values (e.g. 1, 1, 1)
4. Notice that the quad rendered with Graphics.Blit is now visible on the screen.

Expected: quad is always visible

Reproduced: 5.6.5p2, 2017.1.3p2, 2017.2.2p1, 2017.3.0f3, 2017.3.1p3, 2018.1.0b10, 2018.2.0a4

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