Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.3.1p3
2018.1.0b9
2018.2.0a3
Issue ID
1010932
Regression
Yes
Newly added UI objects to prefab instance changes position when pressing apply button on a prefab
Steps to reproduce:
1. Download 1010932_repro.zip and open "TestScene" scene
2. Select TestPrefab game object (UI->TestPrefab)
3. Press "Regenerate GameObjects" button on TestScript component
4. Observe the position of all the buttons in the Game View
5. Press the Apply button on the "TestPrefab" GameObject
6. Observe that all the button GameObjects have changed position
Expected results: Applying changes to prefab doesn't affect the position of any components.
Actual results: When applying the prefab, the newly instantiated GameObjects are changing their transform positions to match the GameObject they were instantiated from.
Reproduced with: 2018.2.0a3, 2018.1.0b10, 2017.3.1p4,
Not reproducible with: 2018.2.0a3, 2018.1.0b9, 2017.2.2f1
Regression introduced in: 2018.2.0a3, 2018.1.0b9, 2017.3.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment