Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Votes
0
Found in
2018.1.0b10
Issue ID
1010769
Regression
No
[Android Vulkan] Read screen pixels is wrong on android phones
Steps:
1. Build apk with Vulkan api and run on Android phones that supports Vulkan
OR use the apk in the Build folder
2. Open the app and observe
Expected and Actual Result please see picture in comment.
Reproducible in : 2018.2.0a3, 2018.1.0b10, 2018.1.0b9, 2017.3.1p2
Reproducible device : Google Pixel 2 (Adreno GPU), Samsung Galaxy Note 8 (SM-N950F, Mali GPU)
Note: Fine on all windows APIs DX11/DX12/GLCore/Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
Add comment