Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Votes
0
Found in
2018.1.0b10
Issue ID
1010769
Regression
No
[Android Vulkan] Read screen pixels is wrong on android phones
Steps:
1. Build apk with Vulkan api and run on Android phones that supports Vulkan
OR use the apk in the Build folder
2. Open the app and observe
Expected and Actual Result please see picture in comment.
Reproducible in : 2018.2.0a3, 2018.1.0b10, 2018.1.0b9, 2017.3.1p2
Reproducible device : Google Pixel 2 (Adreno GPU), Samsung Galaxy Note 8 (SM-N950F, Mali GPU)
Note: Fine on all windows APIs DX11/DX12/GLCore/Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment