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AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce: 1. Create a new URP/HDRP project 2. Create a new PBR Graph 3. Set the AlphaClipTreshold value in the Master node t... Read more
Uint type enum is not selectable in the Inspector window when the enum v...
To reproduce: 1. Open attached project ("case_1218195.zip") 2. From Hierarchy select "Test" Game Object 3. In the Inspector window u... Read more
Line Renderer line normals are directed to the camera plane when Generat...
How to reproduce: 1. Open the attached 'URP-Bug.zip' project 2. Open 'SampleScene' Scene 3. Notice that 'Default Lit Material (2)' c... Read more
[PackMan] Package Manager renders black on launching when there are unap...
If Package Manager window is opened and there are any unapplied changes made to any asset in the project, the package manager is ren... Read more
Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...
How to reproduce: 1. Open the attached "case_1217082.zip" project 2. Go to Edit > Project Settings > Editor 3. Set Sprite Packer Mod... Read more
Not all Keys appear in the Timeline Animation Track Curve when adding Keys
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open "defaultSample" Scene -> expand Canvas -> Select "AeConvert" Game... Read more
[HDRP] Skinned mesh blinking when using multiple scene/game views on mac
1) Open the project 2) Split the Scene/Game view like in the video 3) Move your mouse like in the video Notice the skinned mesh cha... Read more
[HDRP] Window content does not refresh correctly when using Reset in Deb...
Version tested: 7.2.0 + 2019.3.1f1, 8.0.0 + 2020.1.0a23 Steps to reproduce: 1) Create an empty HDRP scene 2) Go to Window -> Render... Read more
[URP] Cascade values truncated on selecting Two or Four Cascades in Shad...
Cascade values truncated on selecting Two or Four Cascades in Shadows under UniversalRenderPipelineAsset Steps to Reproduce: 1. Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map