Search Issue Tracker
Fixed in 2022.3.12f1
Fixed in 2022.2.X, 2022.3.X, 2023.1.X, 2023.1.0a4
Votes
0
Found in
2022.2.0a13
2022.3.10f1
2023.1.0a1
Issue ID
UUM-534
Regression
No
"Thread group size must be above zero" error is thrown when setting the VFX Particle Capacity size to a 10 digit number
How to reproduce:
1. Open the attached project "VFXParticleCount.zip"
2. Open the "SampleScene" Scene
3. Open the "New VFX" Visual Effect Graph from the Assets folder
4. Set the Capacity value to "1000000000" under the Initialize Particle node
Expected result: No errors are thrown in the Console window
Actual result: "Thread group size must be above zero" error is thrown in the Console window
Reproducible with: 8.0.1 (2020.2.0a11), 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.18f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproducible with: 7.7.1 (2019.4.37f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a4