Search Issue Tracker
Fixed
Fixed in 2022.2.0b7, 2023.1.0a4
Votes
0
Found in
2022.2.0a13
2023.1.0a1
Issue ID
UUM-534
Regression
No
"Thread group size must be above zero" error is thrown when setting the VFX Particle Capacity size to a 10 digit number
How to reproduce:
1. Open the attached project "VFXParticleCount.zip"
2. Open the "SampleScene" Scene
3. Open the "New VFX" Visual Effect Graph from the Assets folder
4. Set the Capacity value to "1000000000" under the Initialize Particle node
Expected result: No errors are thrown in the Console window
Actual result: "Thread group size must be above zero" error is thrown in the Console window
Reproducible with: 8.0.1 (2020.2.0a11), 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.18f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproducible with: 7.7.1 (2019.4.37f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Mouse position is incorrect when playing build on a multiple monitor setup in full screen mode
- PlayerSettings.asset displays incorrect appleEnableAutomaticSigning value
- [Linux] Silent crash on TLSAllocator<(AllocatorMode)0>::ThreadInitialize(unsigned long, char const*) when restarting after setting Graphics API to Vulkan
- AssetBundle allocates more memory when loading it a second time
- Box Collider outlines are not affected in the Game view when changing the 3D Icons option
Resolution Note (fix version 2023.1.0a4):
Fixed in: 2023.1.0a4
Resolution Note (fix version 2022.2.0b7):
Fixed in: 2022.2.0b7