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Won't Fix



Found in [Package]


Issue ID




Addressables create memory leak when using UnloadSceneAsync

Package: Addressables


Reproduction steps:
1. Open the user's attached project
2. Open Window -> Asset Management -> Addressables -> Groups
3. Build Addressables by pressing "New Build"
4. Set Play Mode Script to "Use Existing Build"
5. Open Window -> Analysis -> Profiler
6. Enter Play Mode
7. Select the GameObject "TestAddr" and click the "Load & Unload (Test Memory Release)" button in the Inspector
8. Press "Take Sample Playmode" and check Not Saved -> AssetBundle memory

Expected result: There are no memory leaks
Actual result: There are unloaded Asset Bundles in the memory

Reproducible with: 1.7.4 (2020.3.35f1), 1.20.0 (2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a13)
Couldn't test with: 1.6.2 (2019.4.39f1, 2020.3.35f1), 1.7.4 (2019.4.39f1) (errors while building Addressables)

  1. Resolution Note:

    Could not reproduce, feel free to resubmit if it reproduces in a newer version.

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