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[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up. Refe... Read more
Older prefabs are not serialized to text when upgrading the project with...
How to reproduce: 1. Open attached project "PrefabUpgradeSerialization.zip" 2. In Project window, search for "Tile0" 3. Open the "T... Read more
[HDRP] Planar Probe Preview does not have any settings sliders.
Version tested: 2019.3.0f6 + 7.2.0 Steps to reproduce: 1) Start a new HDRP template 2) Create a new empty object, add Planar Reflec... Read more
Cursor icon does not change into a hand when hovered over a Script in th...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1215837.zip" Unity project, then enter Play Mode 2. Defocus and r... Read more
Custom Function Node super picky about naming choices for Texture 2D and...
Custom Function Node super picky about naming choices for Texture 2D and a bit for Sampler State too. Won't accept certain names Read more
Position Node bug in Shadergraph (in hdrp variant).
Position Node dropdown expresses it starts off in "World Space" but behaves as "Absolute World Space". If you then close the project... Read more
[ECS] MainScene entity world only generates in Editor-Mode when using Su...
How to reproduce: 1. Open attached project "NoWorldRepro.zip" and scene "SampleScene" 2. Observe Entity Debugger window 3. In Hierar... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers. This is only repro with Humanoid. This only happens when BOTH... Read more
[Shadergraph] Changing Alpha Clip Threshold from 0 does not update graph...
Reproduces on master (bcdb37f295) and Universal RP 7.1.7 Repro steps: 1. Use Universal RP or HDRP as your pipeline 2. Create a PBR ... Read more
[Shadergraph] Changing mode of color property from HDR to Default does n...
Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps: 1. Use Universal RP 2. Create a PBR Shader 3. Create a Color property 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map