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Profiler Rendering module and Game window Stats tab display different am...
How to reproduce: 1. Open the attached 'project-1218591.zip' project 2. Enter Play mode 3. In the Game window open the Stats tab and... Read more
[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
Light gray line is visible in the Inspector when Entities package is ins...
How to reproduce: 1. Open the attached 'project-1218541.zip' project 2. Select an object in the Hierarchy window 3. Observe the gray... Read more
[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
Default TextMeshPro Text preset is not applied when creating a new TextM...
How to reproduce: 1. Open the attached 'project-1218365.zip' project 2. In the Project Browser inspect the 'TextMeshProUGUI' preset ... Read more
[VCS] Linear color space affects version control icons
How to reproduce: 1. Create a new project and connect it to Perforce 2. Change the Color Space to Linear 3. Observe the version cont... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more
Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce: 1. Open user-submitted project (CrashAtStart_Serialization.zip) 2. Build and run the project Expected result: the... Read more
[VCS] VFX Assets check out .meta only in its Inspector
How to reproduce: 1. Create a new HDRP project in your preferred workspace and open it 2. Connect the project to Perforce 3. Create ... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map