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TextMeshPro settings are not moved to the new "Settings" location
Steps to reproduce:1. Start a new project2. Go to Edit -> Project Settings3. Notice that the only available option available to s... Read more
Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Step through Play mode until interruption occurs4. ... Read more
[Linux Editor] crash on trying to bake terrain
-e: see title, editor just crashes a few seconds after adding to the scene--doesn't crash on Windows (same version), doesn't crash i... Read more
Giving prefab the same name as other prefab had while it has missing pre...
To reproduce: 1. Create prefab2. Create another prefab3. Open first prefab for editing.4. Delete first prefab asset.5. Rename second... Read more
[Backend] Assertion appears while saving prefab from legacy scene
Steps:1. Open attached project2. Load "MemoryMatch" scene3. Drag "SortPositionCardEasily" GameObject to Project Browser4. Choose "Pr... Read more
Error in CSharpNamespaceParser when importing C# scripts
Steps to reproduce: 1. Open attached project(2.) Do Reimport All in case "Error in CSharpNamespaceParser" is not in console Reproduc... Read more
Script fails to transform Camera position in build only
How to reproduce:1. Open the attached project and enter the Play mode2. Select "Singleplayer" -> "New Game" -> "Player - Playe... Read more
[Backend] Assertions appear while dragging missing asset prefab instance...
Steps:1. Create Cube and Sphere as child2. Make a prefab out of it (left instance in the scene)3. Delete prefab asset==> Cube and... Read more
[Improved Prefabs] ObjectSelector does not detect prefab asset with Ligh...
Steps:1. Add 'Cube' GameObject and add 'Light' component on it2. Make a prefab asset out of it3. Click on 'Windows -> Rendering -... Read more
Wireframe in 'Baked Lightmap' debug mode is not at the correct location
When going in Baked Lightmap debug mode, the wireframe is display at a wrong location Note: Certainly a camera-relative issueTo debu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used