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0
votes
Fixed

TextMeshPro settings are not moved to the new "Settings" location

Package: TextMeshPro

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Jul 04, 2018

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Version/s: 1.3.0

Steps to reproduce:1. Start a new project2. Go to Edit -> Project Settings3. Notice that the only available option available to s... Read more

0
votes
By Design

Animator StatemachineBehaviour does not change active states when transi...

Animation

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Jul 03, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Step through Play mode until interruption occurs4. ... Read more

0
votes
Fixed

[Linux Editor] crash on trying to bake terrain

Linux

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Jul 04, 2018

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Version/s: 2018.2.0b10

-e: see title, editor just crashes a few seconds after adding to the scene--doesn't crash on Windows (same version), doesn't crash i... Read more

0
votes
Not Reproducible

Giving prefab the same name as other prefab had while it has missing pre...

Scene Management

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Jul 04, 2018

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Version/s: 5.6.0b5

To reproduce: 1. Create prefab2. Create another prefab3. Open first prefab for editing.4. Delete first prefab asset.5. Rename second... Read more

0
votes
Fixed

[Backend] Assertion appears while saving prefab from legacy scene

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps:1. Open attached project2. Load "MemoryMatch" scene3. Drag "SortPositionCardEasily" GameObject to Project Browser4. Choose "Pr... Read more

0
votes
Fixed

Error in CSharpNamespaceParser when importing C# scripts

Scripting

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps to reproduce: 1. Open attached project(2.) Do Reimport All in case "Error in CSharpNamespaceParser" is not in console Reproduc... Read more

0
votes
Won't Fix

Script fails to transform Camera position in build only

Mono

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Jul 03, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open the attached project and enter the Play mode2. Select "Singleplayer" -> "New Game" -> "Player - Playe... Read more

1
votes
Fixed

[Backend] Assertions appear while dragging missing asset prefab instance...

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps:1. Create Cube and Sphere as child2. Make a prefab out of it (left instance in the scene)3. Delete prefab asset==> Cube and... Read more

0
votes
Won't Fix

[Improved Prefabs] ObjectSelector does not detect prefab asset with Ligh...

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps:1. Add 'Cube' GameObject and add 'Light' component on it2. Make a prefab asset out of it3. Click on 'Windows -> Rendering -... Read more

0
votes
Duplicate

Wireframe in 'Baked Lightmap' debug mode is not at the correct location

Package: Scriptable Render Pipeline HD

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Jul 04, 2018

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Version/s:

When going in Baked Lightmap debug mode, the wireframe is display at a wrong location Note: Certainly a camera-relative issueTo debu... Read more

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