Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a21
2020.1.0a23
Issue ID
1218485
Regression
No
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Window > Analysis > Profiler (Standalone Process)
3. Standalone Profiler > Lighting Settings
Actual Result:
Standalone Profiler crashes and Bug Reporter opens
Expected Result:
Profiler shouldn't crash and Lighting Settings shouldn't be available in the standalone profiler.
Occurring on:
2020.1.0a23, 2020.1.0a21
Note:
Standalone Profiler was introduced in 2020.1.0a21
========== OUTPUTTING STACK TRACE ==================
0x00007FF64247E346 (Unity) IsRunningLightmapping
0x00007FF6432B6BFE (Unity) Lightmapping_Get_Custom_PropIsRunning
0x000001D34B1231D1 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Lightmapping:get_isRunning ()
0x000001D34B122A6B (Mono JIT Code) UnityEditor.LightingWindow:Buttons (bool)
0x000001D34B0F51BB (Mono JIT Code) UnityEditor.LightingWindow:OnGUI ()
0x000001D32254F24B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001D32254F023 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001D322543073 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001D32223F198 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001D32223E30B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001D32223CA13 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001D322239DFB (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001D322238333 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001D322230853 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001D322220563 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001D32220D7DE (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001D32220D70B (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001D32220D2BB (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001D32220CC07 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001D32220C95B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001D32220C75F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001D32220C69B (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001D32220C51D (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001D32220C5CE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007FF93FD0CDB0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF93FC92122 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FF93FC9B11F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF6419C6FE4 (Unity) scripting_method_invoke
0x00007FF6419C0B2B (Unity) ScriptingInvocation::Invoke
0x00007FF6419BA815 (Unity) ScriptingInvocation::Invoke<void>
0x00007FF6402D534D (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007FF6424B4F68 (Unity) GUIView::ProcessRetainedMode
0x00007FF642D4336B (Unity) GUIView::OnInputEvent
0x00007FF6424B4E8B (Unity) GUIView::ProcessInputEventInternal
0x00007FF642D3A1A8 (Unity) GUIView::DoPaint
0x00007FF642D45C0D (Unity) GUIView::RepaintAll
0x00007FF64257CC47 (Unity) PlayerLoopController::UpdateScene
0x00007FF64257BE2E (Unity) Application::TickTimer
0x00007FF642D4268C (Unity) MainMessageLoop
0x00007FF642D4BD6E (Unity) WinMain
0x00007FF6449D6D96 (Unity) __scrt_common_main_seh
0x00007FF9B7F14034 (KERNEL32) BaseThreadInitThunk
0x00007FF9B9EC3691 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Environment:
Both Windows 10 and macOS 10.14, 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
Add comment