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EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo() returns 'tru...
How to reproduce: 1. Open user-submitted project (TMPCrashBug) 2. Wait for a scene saving prompt to pop-up 3. Select 'Don't Save' E... Read more
Codesign fails on macOS standalone build as well as on generated xcode p...
Forum post: https://forum.unity.com/threads/mac-standalone-xcode-project-generation.680365/ Xcode build fails when attempting to co... Read more
Texture2D.LoadImage returns true when it can not encode given data
To reproduce: 1. Create a new project 2. Create C# script 3. write var tex = new Texture2D(32, 32); var result = tex.LoadImage(Syst... Read more
Methods with a PostProcessSceneAttribute get called after Awake when ent...
How to reproduce: 1. Open the attached "PostProcessSceneExecutionOrder.zip" project 2. Open "SampleScene" 3. Enter Play mode and ins... Read more
[iOS] Automatically Sign setting enabled by default in Editor appears di...
To reproduce: 1. Open attached project "iosCheckbox7.zip" 2. Make sure that Automatically Sign is enabled in Player settings 3. Buil... Read more
[IL2CPP][Android] Incorrect symbol length/symbols returned with "Android...
[IL2CPP][Android]Incorrect symbol length and symbols returned when passing characters through "AndroidJavaClass::CallStatic<string>"... Read more
Emojis show up as invalid symbols in PlayerPrefs
To reproduce: 1. Open user's attached project 2. Build and Run on Android 3. Try inputting any emoji in the text field Expected res... Read more
Baking lighting with the Progressive GPU or CPU lightmapper hangs and ne...
How to reproduce: 1. Open the attached "LightmappingHang.zip" 2. Open the "LightmanScene" scene 3. In the Lighting window, click Gen... Read more
Deprecated Graphics APIs are included for iOS and tvOS by default when c...
When creating a new project, deprecated graphics APIs will be included in the graphics API list for iOS and tvOS by default. This le... Read more
Camera.targetTexture is respecting Camera rect
Steps: 1. Open attached project 2. Open SampleScene, hit play 3. On ProjectView, select the RenderTexture asset 4. On inspector, obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes