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Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...
How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more
[Graphics, Particles] Normals and Tangents in Particle System are incorr...
How to reproduce:1. Open attached project "Normals.zip" and scene "NormalBugTest"2. Observe all the objects Expected and actual resu... Read more
Multiple errors occur when AssemblyReference is deleted while .asmdef fi...
To reproduce:1. Create a new project2. In the Project window create Assembly Definition and Assembly Definition Reference3. Delete A... Read more
[Terrain][URP] Brush tool doesn't paint holes
How to reproduce:1. Open user's attached 'Unity2019Testing.zip' project2. Open 'test' Scene3. Select 'Terrain' in the Hierarchy4. Se... Read more
[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...
How to reproduce:1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip")2. Build asset bundles (Te... Read more
'BV4 midphase only supported on Intel platforms' appears when exporting ...
If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an uns... Read more
Mesh Collider throws an error when upgrading to 2019.3.0a9 with mesh not...
Repro steps:1. Open the attached project in 2019.3.0a8 or an older version2. Close the project and open it in 2019.0a9 or a newer ve... Read more
[Blackboard] Tooltip has 0 width
Reproduced in Version 2020.1.0a2 (d3fe9dc000c3), SRP master of 8/27/19 Summary:Put simply, the tooltip field has no width and the us... Read more
[iOS]GameObjects with Standard Unlit shaders are rendered black on iPad ...
How to reproduce:1. Open the attached Particle iOS Test.zip project2. Open the Sample Scene3. Build for iOS and deploy the Xcode pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS