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1
votes
Won't Fix

ExitGUIException is thrown when PopupWindow.Show is called from GenericMenu

IMGUI

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Jul 04, 2018

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Version/s: 2018.1.6f1

How to reproduce: 1. Open the attached "TestFor1056316.zip" project 2. Press Example -> Popup Example in the top menu bar 3. Press P... Read more

0
votes
Postponed

[Windows] Make Mono the default Scripting Backend for Mac Standalone builds

Deployment Management

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Jul 04, 2018

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Version/s: 2018.2.0b10

When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more

5
votes
Fixed

Physics Engine Reports Impossible Collisions when using Configurable Joint

Physics

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Jul 03, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open user's project 2. Open Scenes > TestScene 3. Press Play and wait for Game to stop Expected result: Contac... Read more

0
votes
Fixed

[UI] Baked and Realtime Shadow options are no longer displayed

Shadows/Lights

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Jul 03, 2018

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Version/s: 2018.2.0b10

Steps for reproduction: 1) Create a new project 2) Select `Directional Light` 3) In Inspector, find `Shadow Type` parameter 4) Obser... Read more

0
votes
Fixed

Bunch of errors are thrown when trying to Create Addressables Settings

Package: Addressables

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Jul 03, 2018

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Version/s: 0.1.2-preview

How to reproduce: 1. Create an empty project 2. Edit your Packages/manifest.json to include "com.unity.addressables": "0.1.2-preview... Read more

0
votes
Fixed

CSharp Assembly and .sln files are not generated when creating Unity pro...

Scripting

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Jul 03, 2018

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Version/s: 2018.1.0a7, 2018.3.0a3

To reproduce: 1. Create a new Unity project and a new c# script 2. Check project's root folder Expected: CSharp Assembly and .sln f... Read more

0
votes
Fixed

ReflectionTypeLoadException breaks Editor GUI when using Explicit Struct...

UI Toolkit

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Jul 03, 2018

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Version/s: 2018.1.0a4, 2018.1.5f1

How to reproduce: 1. Open the attached project 2. Open 'TestStruct.cs' script from the Project window 3. Make some insignificant cha... Read more

0
votes
Not Reproducible

[Improved Prefabs] Attempt to make a new prefab from existing instance w...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Make a prefab with any script 2. Have the instance of it in the Scene 3. Delete script ==> Instance is with missed script ... Read more

0
votes
Fixed

[PLM] No emissive GI contribution for objects using custom meta pass lig...

Progressive Lightmapper

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Jul 03, 2018

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Version/s: 2018.3.0a3

Steps to repro: 1. Open the attached project and 'cube' scene; 2. Observe that cubes using custom emissive meta pass shaders contri... Read more

1
votes
Fixed

Performance slowdown when using IL2CPP as scripting backend

IL2CPP

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Jul 03, 2018

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Version/s: 2018.2.0b10

Steps to reproduce: 1. Open user-attached project 2. Build with both Mono and IL2CPP backends 3. Follow the instructions provided in... Read more

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