Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.0.0, 6.5.3
Issue ID
1156438
Regression
No
[HDRP] UI image transparancy increases with higher exposure
Steps to reproduce:
1. Open attached project
2. Make sure you are in "BasicFunctionality" scene
3. Make sure that UI panel alpha value is lower than 255
4. Select "Post Processing Settings" game object and increase the exposure
5. Observe that UI panel becomes more transparent with higher exposure
Expected result: UI image transparency should not increase with higher exposure
Reproduced in: 2019.3.0a3, 2019.2.0b2
HDRP package reproduced in: 7.0.0, 6.5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
Resolution Note:
This happens because the UI is not pre-exposed and it is blending with something extremely bright. Given the UI is not pre-exposed, what's happening is actually correct.