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Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.65f1
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-112203
Regression
No
Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
Reproduction steps:
1. Open the attached project "CrashRepro" and open “Assets/Scenes/SampleScene.unity“
2. Enable “Canvas/Enable Me Will Crash“ GameObject in the Hierarchy window
Expected result: Text object is enabled
Actual result: Editor crashes
Reproducible with: 2022.3.65f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007ff7530e668a (Unity) TextCore::OTL_TableReader::GetOpenTypeLayoutTables
0x00007ff7530eda54 (Unity) TextCore::FontEngine::PopulateOpenTypeLayoutTables
0x00007ff7530ec347 (Unity) TextCore::FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray
0x00007ff751d79881 (Unity) FontEngine_CUSTOM_PopulateLigatureSubstitutionRecordMarshallingArray{noformat}
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