Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.4.0f1
Issue ID
1156467
Regression
No
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working in real time on the Android device
To reproduce:
1. Open attached project
2. Build and run to Android device
3. Try to change the resolutionScalingFixedDPIFactor with the UI Slider
Actual result: ResolutionScalingFixedDPIFactor does not apply its changes
Expected result: ResolutionScalingFixedDPIFactor should apply its changes when the scale is moved
Reproduced with:2017.4.28f1; 2018.4.1f1; 2019.3.0a5
Tested with:
VLNQA00035, Motorola DROID MAXX 2 (XT1021), Android 4.4.4, CPU: NOT FOUND, GPU: Adreno (TM) 305
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Note: If you press the overview button to set the app into the background and select the app again, resolution changes are applied correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment