Search Issue Tracker
By Design
Votes
0
Found in
2017.4.1f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0b2
2019.3.0a1
Issue ID
1156495
Regression
Yes
ScriptedImporter Imported Assets cannot be edited in the Inspector when they have a CustomEditor
How to reproduce:
1. Open the attached "ScriptedImporterAssetsUneditable.zip"
2. Click on "asset.text"
3. Observe the Inspector
Expected Behaviour: The Inspector under "asset" imported Object are editable and not grayed out
Actual Behaviour: The Inspector under "asset" imported Object is grayer out and unresponsive
Reproducible with: 2017.4.1f1, 2017.4.27f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Not reproducible with: 2017.4.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Resolution Note:
Imported assets are immutable by definition. That they were editable prior to 2018.4 was a bug. See workaround below if it's a blocker for customers.