Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b10
6000.3.0a3
6000.4.0a1
Issue ID
UUM-112205
Regression
No
Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
How to reproduce:
1. Open the “DLSS - World Space UI“ project
2. Open the “OutdoorsScene”
3. Enter Play Mode
4. Observe the “DLSS Affected” text in the Game view
Expected result: The text is readable
Actual result: The text is blurred
Reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b10, 6000.3.0a3
Reproducible on: Windows 10
Not reproducible with: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment