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By Design
By Design in 6000.5.X
Votes
4
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b10
6000.3.0a3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-112205
Regression
No
Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
How to reproduce:
1. Open the “DLSS - World Space UI“ project
2. Open the “OutdoorsScene”
3. Enter Play Mode
4. Observe the “DLSS Affected” text in the Game view
Expected result: The text is readable
Actual result: The text is blurred
Reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b10, 6000.3.0a3
Reproducible on: Windows 10
Not reproducible with: No other environments tested
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Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
World-space depth-tested UI after the DLSS Pass is not viable because upscalers don't upscale depth. This is an inherent limitation of upscalers.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
World-space depth-tested UI after the DLSS Pass is not viable because upscalers don't upscale depth. This is an inherent limitation of upscalers.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.