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0
votes
By Design

Animator StatemachineBehaviour does not change active states when transi...

Animation

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Jul 03, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more

0
votes
Fixed

[Improved Prefabs] Adding a new script from "Add Component" button in In...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Select root GameObject 4. Click on "Add Component" butt... Read more

0
votes
Not Reproducible

[Improved Prefabs] Error message appears twice from two different pieces...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Add script on it 4. Delete script asset 5. Drag root Ga... Read more

0
votes
Not Reproducible

[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor 2. Double clic... Read more

0
votes
Fixed

Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...

Terrain

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Jul 03, 2018

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Version/s: 2018.3.0a3

Reproduction steps: 1. Open attached project ("m2 MissingTree") 2. Delete the "Tree" prefab in the Project window 3. Enter and Quit ... Read more

3
votes
Fixed

[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing 2. Instantiate Confier_Desktop.sp... Read more

0
votes
Fixed

CSProj generator cannot reference System.Xml when the include is defined...

Scripting

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Jul 03, 2018

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Version/s: 2017.4.0f1

To reproduce: 1. Create a new Unity project and a new c# script 2. Open "Assembly-CSharp" file in project's root folder 3. Search fo... Read more

0
votes
Duplicate

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...

AI Navigation

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Jul 03, 2018

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Version/s: 2018.1.7f1

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce: 1) Open attached project or get it f... Read more

0
votes
Fixed

[Improved Prefabs] "Create empty child" takes into account the selection...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Make a prefab asset out of any GameObject 2. Select it in Project browser 3. Click on "GameObject -> Create empty child" m... Read more

5
votes
Fixed

[macOS] Controller input does not work on macOS Standalone builds

Input

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Jul 03, 2018

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Version/s: 2018.2, 2018.2.0b9

Steps to reproduce: 1) Open the attached project. 2) Build for macOS. 3) Connect a controller (PS4 or Xbox will do). 4) Run the buil... Read more

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