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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
1
Found in
2018.4.0f1
2018.4.2f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178561
Regression
No
Screen.fullScreenMode is always returning a default value even though it is set to be a different one
How to reproduce:
1. Open "SampleScene" Scene in the attached "Repro1178561.zip" Project
2. Enter Play Mode
3. Observe the console
Expected Behaviour: The Screen.fullScreenMode is set to 0 and logged in the console as 0
Actual Behaviour: The Screen.fullScreenMode is logged to be a default -1
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
-
KirbyFan
Sep 29, 2024 15:07
This exact thing happens to me in Unity 2022.3.44f1
I've been able to reproduce it by
- creating Universal 3D project,
- adding an empty object to the scene,
- attaching a c# script to the empty object
- in `start()` adding `Debug.Log(Screen.fullScreenMode)`and it returns -1 in play mode
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Resolution Note (fix version 2020.1):
fixed in 2020.1.0a4, backported to 2019.3.0b4, 2019.2.6f1, 2018.4.10f1