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Fixed in 2019.1

Duplicate in 2019.2, 2019.3

Fix In Review for 2018.4



Found in


Issue ID




Progressive lightmapper leaks memory upon subsequent scene switches and bakes

Global Illumination


Steps to reproduce:

1. Download and open the attached project
2. Navigate to Assets > Scenes and open SampleScene 1
3. Wait for the lighting to bake
4. Navigate to Lighting Settings > Baked Lightmaps tab ant take note of the value in the Leaks section
5. Repeat steps 2-4 for the rest of the scenes
6. Notice, how the has increased upon subsequent bakes


- Reproduces in all versions of from 2019.1.0a11 and onward
- Reproduces both with CPU and GPU PLM

Comments (3)

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    Aug 23, 2019 09:52

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