Search Issue Tracker
Fixed in 2020.1.X
Duplicate in 2019.2.X, 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2019.1.0a11
Issue ID
1178584
Regression
Yes
Progressive lightmapper leaks memory upon subsequent scene switches and bakes
Steps to reproduce:
1. Download and open the attached project
2. Navigate to Assets > Scenes and open SampleScene 1
3. Wait for the lighting to bake
4. Navigate to Lighting Settings > Baked Lightmaps tab ant take note of the value in the Leaks section
5. Repeat steps 2-4 for the rest of the scenes
6. Notice, how the has increased upon subsequent bakes
Notes:
- Reproduces in all versions of from 2019.1.0a11 and onward
- Reproduces both with CPU and GPU PLM
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Add comment