Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
Issue ID
1178575
Regression
Yes
Light Probe gizmos from the previously opened scene are visible after creating the new scene
Steps to repro:
1. Open the attached project and 'SampleScene' scene;
2. Let the scene's lighting auto-bake;
3. When the baking is finished, save the scene;
4. In the context menu select File-New Scene.
Expected result:
Light probe gizmos from the previous scene are not shown in the new scene.
Actual result:
Light probe gizmos from the previous scene are shown in the new scene. See attached screenshots.
Regression introduced in version 2019.3.0a12.
Notes:
- Reproducible in 2020.1.0a1, 2019.3.0b1, 2019.3.0a12;
- Not reproducible in 2019.3.0a11, 2019.2.2f1, 2019.1.14f1;
- Reproducible on Windows and OSX;
- Workaround is to rebake lighting for the new scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment