Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
Issue ID
1178575
Regression
Yes
Light Probe gizmos from the previously opened scene are visible after creating the new scene
Steps to repro:
1. Open the attached project and 'SampleScene' scene;
2. Let the scene's lighting auto-bake;
3. When the baking is finished, save the scene;
4. In the context menu select File-New Scene.
Expected result:
Light probe gizmos from the previous scene are not shown in the new scene.
Actual result:
Light probe gizmos from the previous scene are shown in the new scene. See attached screenshots.
Regression introduced in version 2019.3.0a12.
Notes:
- Reproducible in 2020.1.0a1, 2019.3.0b1, 2019.3.0a12;
- Not reproducible in 2019.3.0a11, 2019.2.2f1, 2019.1.14f1;
- Reproducible on Windows and OSX;
- Workaround is to rebake lighting for the new scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment