Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b1
Issue ID
1178613
Regression
No
[2D] Rendering of Tilemap is not updated in Scene Window automatically when enable or disable from Inspector
Rendering of Tilemap is not updated in Scene Window automatically when enable or disable from Inspector, need to hover the mouse in Scene Window
Steps to Repro:
1. Create a new Project
2. Hierarchy > right-click > 2D Object > Tilemap
3. Select Grid > Inspector > Disable Grid by unchecking
Expected Result: Grid should be disabled
Actual Result: Grid is not disabled, need to hover the mouse on Scene window
Reproducible on: 2019.3.0b1, 2019.2.0f2, 2019.1.10f1
Environment: Windows 10 only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- New 3D URP Sample Scenes Project is created with an invalid dependency on com.unity.render-pipelines.universal-config when creating the Sample Project for the first time
- Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode when UI Scale Mode is set to "Constant Physical Size" and any Editor window is moved to a differently scaled monitor and is interacted with
- [2D] Light 2D component does not light the sprite correctly in the Play Mode
- Animator.GetCurrentAnimatorClipInfo() returns an empty list when the Animator is playing the animation
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
Add comment