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Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce:1. Open the attached "Repro1191296.zip" Project2. Select all the GameObjects in the Scene using CTRL+A3. Observe th... Read more
Infinite Shader Graph compilation loop during project launch when projec...
How to reproduce:1. Open VM -> Bug Attachments -> '1191267-compilation-loop-issue.zip' project Expected result: The project op... Read more
Profiler shows incorrect amount of (Instancing) Batched Draw Calls and B...
How to reproduce:1. Open attached project ("DOTS testing.zip")2. Open Profiler window (Window->Analysis->Profiler)3. Enter and... Read more
UnityEvent drawer does not handle generic event parameters correctly whe...
How to reproduce:1. Open tester-attached project (case_1191206-UnityEventIssue-Updated)2. Select the 'Base' GameObject3. See that th... Read more
[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more
"Setting anti-aliasing of already created render texture" errors thrown ...
Reproduction steps:1. Create a new project using a URP template2. In the Hierarchy, select "Main Camera"3. Press Play Expected resul... Read more
[Tilemap][Animation] Crash when stop previewing the Animation on the Til...
To reproduce:1. Open the QA's attached project "TilemapCrash"2. Select the Tilemap in the Hierarchy3. Switch Tilemap's Renderer mode... Read more
Copy / Cut / Paste actions are not executed in Project window
How to reproduce:1. Create a new project2. Select any file or folder in Project window3. Cut/Copy/Paste selected item (either from E... Read more
Layer dropdown selection is persistent through projects
Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more
Screen.dpi is not consistent in the Editor when using multiple screens w...
Reproduction steps:1. Make sure to have screens with different DPI scalings2. Open the attached project named "Case_1191036"3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size