Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.2.2, 0.2.4
Issue ID
1191193
Regression
No
[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce:
1. Open user-submitted project (hmh_terrain)
2. Enter Play Mode in the 'main' Scene
3. Hover the mouse over the drawn tiles, see that the selection box is drawn
4. Hover the mouse outside of the tiles
5. Hover the mouse over the drawn tiles again
Expected result: raycast detects hits on tiles again, a selection box is drawn
Actual result: raycast no longer detects hits, a selection box is not drawn
Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1.0a13
Could not test with: 2017.4.34f1, 2018.4.13f1(project incompatible)
Reproducible with package versions: 0.2.2, 0.2.4
Could not test with package versions: 0.2.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Add comment