Search Issue Tracker

Duplicate

Votes

13

Found in [Package]

1.0.0

Issue ID

1191206

Regression

Yes

UnityEvent drawer does not handle generic event parameters correctly when the class is derived from another class

Package: UGUI

-

How to reproduce:
1. Open tester-attached project (case_1191206-UnityEventIssue-Updated)
2. Select the 'Base' GameObject
3. See that the Custom Event accepts the 'string' argument
4. Select the 'Inherited' GameObject
5. See the Custom Event

Expected result: Custom Event on 'Inherited' GameObject also accepts the 'string' argument
Actual result: Custom Event on 'Inherited' GameObject does not accept any arguments; no dynamic parameters can be chosen

Reproducible with: 2018.4.9f1, 2018.4.12f1, 2019.2.5f1, 2019.2.10f1, 2019.3.0a12, 2019.3.0b8, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.8f1, 2019.2.0a1, 2019.2.4f1, 2019.3.0a1, 2019.3.0a11

Reproducible with package versions: 1.0.0

Comments (2)

  1. F53bd3f72eb170db2eafccbd6407d58c?d=mm

    andersemil

    Jul 20, 2020 12:49

    Same issue here (Function (BaseEventData) is not populating for a Event Trigger.)

    Upgrading to 2018.4.24f1 fixed it.

  2. 99ea3a99401ac046081c590d971121b5?d=mm

    BriskInteractive

    Nov 04, 2019 00:16

    I am also having this issue. Function (BaseEventData) is not populating for a Event Trigger.

    It was working in unity 2018.4.8f1.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.