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[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[Nodes] Radians/degrees mismatch between Rectangular to Spherical and Sp...
Repo steps: 1. Plug a particle position into a 'Rectangular to Spherical' node 2. Plug the output from 1 into a 'Spherical to Rectan... Read more
Project Settings Window fails to appear after installing the Ryder Edito...
I seem to keep having the same issue now, even after uninstalling Ryder Editor and restarting Unity Editor. To reproduce this: - d... Read more
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Setti...
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Settings array After installing the Universal Distribution Porta... Read more
Neverending 'Light probe tetrahedra is malformed' errors after additivel...
Steps to repro: 1. Download the attached project and open `s1Blue` scene; 2. Let the scene's lighting auto-bake; 3. When the baking... Read more
Assets sharing the same Label do not get packed together when using Pack...
How to reproduce: 1. Download and open the user-submitted project 2. Open the Addressables window (Window -> Asset management -> Add... Read more
[IMGUI] Add Component Border is overlapping with Sprites-Default icon wh...
Add Component Border is overlapping with Sprites-Default icon when increasing the height of Console Window Steps to Reproduce: 1. ... Read more
[Windows Standalone] Player crashes at launch on Windows 7
Crash happens at launch. Happens to both IL2CPP and Mono backend. Only happens on Win 7. Repro: 1. Create or use an empty project 2... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps: 1. Open the attached project. 2. Observe how both Particle System A and B are using C as a sub emitter. 3. Play the eff... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Right-click context menu in Visual Effects Graph window is offset
- Sprite applies the Material settings only when the "Mask Interaction" field inside the Sprite Renderer component is updated
- Texture becomes static when the "Exposed" parameter in the Node Settings is disabled
- InvalidCastException is thrown after clicking on a group header in Create new VFX Asset window
- [Android] [GameActivity] [TouchScreenKeyboard] The input field above the keyboard is always hidden and "TouchScreenKeyboard.Status" is stuck on "Visible" when used with GameActivity Application Entry Point