Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.8
Issue ID
1168648
Regression
Yes
Project Settings Window fails to appear after installing the Ryder Editor package
I seem to keep having the same issue now, even after uninstalling Ryder Editor and restarting Unity Editor.
To reproduce this:
- download this project
- notice the message in the console: The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
Alternatively (does not always happen):
- start a new project
- uninstall Ryder Editor
- open the Project Settings Window and notice it's there
- close the window
- install Ryder Editor 1.0.8
- try to open the project settings window again
- notice that it won't open
Cannot reproduce in 2019.2.0b9 or 2019.3.0a8
reproducible in 2019.3.0a9
WORKAROUND: reset the layout of the editor to default to get the window to appear again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment