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Votes

0

Found in

2019.3.0a9

Issue ID

1168627

Regression

Yes

[Windows Standalone] Player crashes at launch on Windows 7

Windows

-

Crash happens at launch. Happens to both IL2CPP and Mono backend. Only happens on Win 7.

Repro:
1. Create or use an empty project
2. Build & Launch Player in Windows 7

Actual: Player crashes at launch in Windows 7.
Expected: Player does not crash.

Callstack:
UnityPlayer.dll!QueryInterfaces() Unknown
UnityPlayer.dll!InitializeD3D11(bool) Unknown
UnityPlayer.dll!CreateD3D11GfxDevice(void) Unknown
UnityPlayer.dll!CreateRealGfxDevice(enum GfxDeviceRenderer) Unknown
UnityPlayer.dll!CreateClientGfxDevice(enum GfxDeviceRenderer,enum GfxCreateDeviceFlags) Unknown
UnityPlayer.dll!CreateGfxDevice(enum GfxDeviceRenderer,enum GfxCreateDeviceFlags) Unknown
UnityPlayer.dll!InitializeGfxDevice(void) Unknown
UnityPlayer.dll!InitializeEngineGraphics(bool) Unknown
UnityPlayer.dll!PlayerInitEngineGraphics(bool) Unknown
UnityPlayer.dll!UnityMainImpl(struct HINSTANCE__ *,struct HINSTANCE__ *,wchar_t *,int) Unknown
UnityPlayer.dll!UnityMain() Unknown
> DesktopTestProject.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, wchar_t * lpCmdLine, int nShowCmd) Line 16 C++
[External Code]

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