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Duplicate
Votes
0
Found in
2019.3.0a9
Issue ID
1168627
Regression
Yes
[Windows Standalone] Player crashes at launch on Windows 7
Crash happens at launch. Happens to both IL2CPP and Mono backend. Only happens on Win 7.
Repro:
1. Create or use an empty project
2. Build & Launch Player in Windows 7
Actual: Player crashes at launch in Windows 7.
Expected: Player does not crash.
Callstack:
UnityPlayer.dll!QueryInterfaces() Unknown
UnityPlayer.dll!InitializeD3D11(bool) Unknown
UnityPlayer.dll!CreateD3D11GfxDevice(void) Unknown
UnityPlayer.dll!CreateRealGfxDevice(enum GfxDeviceRenderer) Unknown
UnityPlayer.dll!CreateClientGfxDevice(enum GfxDeviceRenderer,enum GfxCreateDeviceFlags) Unknown
UnityPlayer.dll!CreateGfxDevice(enum GfxDeviceRenderer,enum GfxCreateDeviceFlags) Unknown
UnityPlayer.dll!InitializeGfxDevice(void) Unknown
UnityPlayer.dll!InitializeEngineGraphics(bool) Unknown
UnityPlayer.dll!PlayerInitEngineGraphics(bool) Unknown
UnityPlayer.dll!UnityMainImpl(struct HINSTANCE__ ,struct HINSTANCE__ ,wchar_t ,int) Unknown
UnityPlayer.dll!UnityMain() Unknown
> DesktopTestProject.exe!wWinMain(HINSTANCE__ hInstance, HINSTANCE__ * hPrevInstance, wchar_t * lpCmdLine, int nShowCmd) Line 16 C++
[External Code]
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This is a duplicate of issue #1167678