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[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more
Prefabs Overrides Window shows override objects with DontSave flags
How to reproduce: 1. Open user attached project "PrefabOverrides_183.zip" 2. Open "ReproScene" (in "Repro" folder) 3. Select "ReproP... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shad... Read more
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce: 1. Create a new project. 2. Right-click in... Read more
[ShaderGraph] Right click on SG > Create Material produces the following...
Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderGr... Read more
Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce: 1. Open the attached "Hehe.zip" Project 2. Press on the "Hehe.asset" in the Project View 3. Fully expand the "Item... Read more
[Perforce] Lighting asset files are only checked out at the end of baking
How to reproduce: 1. Setup Perforce and add the attached project to the workspace ("test_roberto.zip") 2. Open the project, and make... Read more
After enabling "ARCore Required" option in ARCore project settings, Edit...
Steps to reproduce: 1. Open attached project 2. Build for Android -"Building "AR Required" app. Use 'Edit > Project Settings > ARCor... Read more
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce: 1. Open user-supplied project 2. Build on WebGL/Win IL2CPP Expected: builds Actual: fails to build with the err... Read more
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