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0
votes
Fixed

[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...

Package: Scriptable Render Pipeline Lightweight

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Feb 26, 2019

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Version/s: 5.3.1

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more

0
votes
Not Reproducible
0
votes
By Design

Prefabs Overrides Window shows override objects with DontSave flags

Scene Management

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Feb 26, 2019

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Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open user attached project "PrefabOverrides_183.zip" 2. Open "ReproScene" (in "Repro" folder) 3. Select "ReproP... Read more

0
votes
Fixed

Shadows fail to cast in this scene

LW RP

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Feb 26, 2019

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Version/s: 2019.1.0b5

Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shad... Read more

0
votes
Fixed

[Shuriken] Editor crashes on resetting Particle system properties via co...

Visual Effects - Legacy

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Feb 26, 2019

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Version/s: 2018.3.6f1, 2019.1.0b5

Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce: 1. Create a new project. 2. Right-click in... Read more

0
votes
Fixed

[ShaderGraph] Right click on SG > Create Material produces the following...

Package: Shader Graph

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Feb 26, 2019

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Version/s: 6.4.0

Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderGr... Read more

0
votes
Fixed

Inspector is stuttering when scrolling through the large Serializable Li...

Scripting

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Feb 26, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "Hehe.zip" Project 2. Press on the "Hehe.asset" in the Project View 3. Fully expand the "Item... Read more

0
votes
Won't Fix

[Perforce] Lighting asset files are only checked out at the end of baking

Version Control

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Feb 26, 2019

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Version/s: 2018.3.6f1

How to reproduce: 1. Setup Perforce and add the attached project to the workspace ("test_roberto.zip") 2. Open the project, and make... Read more

0
votes
Fixed

After enabling "ARCore Required" option in ARCore project settings, Edit...

XR SDK

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Feb 26, 2019

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Version/s: 2019.1.0b4

Steps to reproduce: 1. Open attached project 2. Build for Android -"Building "AR Required" app. Use 'Edit > Project Settings > ARCor... Read more

0
votes
Won't Fix

"UnityLinker.exe did not run properly!" error when building

IL2CPP

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Feb 26, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open user-supplied project 2. Build on WebGL/Win IL2CPP Expected: builds Actual: fails to build with the err... Read more

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