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[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project2. Open the Test Runner Window (Window > General > Test Runner)3. Cl... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch2) Select HDRP asset that is being used3) Toggle any checkbox like in the video ... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP project2)... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce:1. Open user-submitted project (addressables-task-null.zip)2. Open the SampleScene3. Enter Play Mode4. See the Cons... Read more
Polybrush Standard Texture Blend Bump shader is black when Metal graphic...
How to reproduce:1. Open the attached 'PolyBrush_test2.zip' project2. In the Assets folder right-click 'Material_texture' material-&... Read more
[iOS] Setting Store Action DontCare for MSAA RT, sets Store Action to st...
How to reproduce:1. Open the attached 'StoreActionDontCareWithMSAA.zip' project2. Build for iOS and open the Xcode project3. Select ... Read more
[ProBuilder] Exception thrown on selecting UV 2 mode with "Lock the Scen...
When "Lock the SceneView handle tools to UV manipulation mode" is enabled and UV 2(read-only) mode is selected in the UV Editor wind... Read more
[VFX] ArgumentException and Serialization errors are thrown on importing...
Steps to reproduce:1) Create a new project2) Window > Package Manager > Install Visual Effect Graph3) Import VisualEffectGraph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used