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[Templates] Clamp BlendShapes are set to true by default when creating n...
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps: 1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy 2. Create a script in Project browser 3. Select Par... Read more
Some ParticleSystems use the wrong texture when several of them are bein...
How to reproduce: 1. Open attached project 2. Open Main scene 3. Enter the Play Mode 4. Open Window > Analysis > Frame Debugger 5. E... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
[Windows] Editor crashes with a StackOverflowException if a script refer...
How to reproduce: 1. Open tester-submitted project(ArrayTest) 2. Open the Test Runner window 3. Run 'TestSimple' test Expected resu... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps: 1. Open the attached project named "Case_1148582_Updated" 2. Open the Sample Scene 3. Select the Terrain and try... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce: 1. Open the attached project 2. Enter the Play mode ---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12 In 201... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce: 1. Open attached project "VRParticleTest.zip" 2. Build for Android (with Oculus VR SDK enabled) 3. While in app, make ... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value