Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1226253
Regression
No
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter selection.
1. Make an empty project (any pipe), standalone build target.
2. Go to project settings -> editor settings, turn Caching shader preprocessor on.
3. Add attched shader to the project. Create a cube and a new material, assign the material to the cube, assign the attached shader to the material.
4. Observe the cube is green.
5. Select the attached shader, observe two improt warnings.
Expected: no warnings, cube is red.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
- [LinuxEditor] Crash on "XAddExtension" when opening the Unity Editor on Linux with -batchmode and -nographics on a project with a custom default cursor
Add comment