Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1226253
Regression
No
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter selection.
1. Make an empty project (any pipe), standalone build target.
2. Go to project settings -> editor settings, turn Caching shader preprocessor on.
3. Add attched shader to the project. Create a cube and a new material, assign the material to the cube, assign the attached shader to the material.
4. Observe the cube is green.
5. Select the attached shader, observe two improt warnings.
Expected: no warnings, cube is red.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment