Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1226253
Regression
No
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter selection.
1. Make an empty project (any pipe), standalone build target.
2. Go to project settings -> editor settings, turn Caching shader preprocessor on.
3. Add attched shader to the project. Create a cube and a new material, assign the material to the cube, assign the attached shader to the material.
4. Observe the cube is green.
5. Select the attached shader, observe two improt warnings.
Expected: no warnings, cube is red.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance drops significantly when many Tilemap modifications are made
- Help icons in the "Multiplayer Tools" window are poorly visible in the dark Unity theme
- Shadows are not present when using unity_SpriteColor and Alpha Clipping in Shader Graph
- [macOS] Secondary display rendering incorrect target and flickering when building for Multi-Display
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
Add comment