Search Issue Tracker
Fixed in 1.6.0
Votes
0
Found in [Package]
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1226236
Regression
No
[AR][XRSDK] AR app crashes when Oculus XR Plugin is present in the project
Repro steps:
1. Open QA attached project "repro_1226236"
2. Build and Run on Android
App launches normally
3. Add Oculus XR Plugin to the project
4. Build and Run again
Actual: App crashes after the splash screen
Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Tested and reproduced on these devices:
VLNQA00294, Oppo Reno Z (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.6.0):
This will be resolved in Oculus XR Plugin 1.6.0. Note that the application will still exit, but cleanly instead of crashing. Disable the Oculus loader at build tiime if you need an .apk that can run on non-Oculus devices. Dual-use .apks aren't supported.