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Fixed in 4.2.2

Fixed in 3.2.2

Votes

0

Found in [Package]

4.2.0

Issue ID

1226249

Regression

No

[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone

Package: 2D Animation

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[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone

Repro steps:
1. Open sample project, select Fei_Cel_group in Assets folder
2. Open sprite editor tab
3. In skinning editor, create a new bone
4. Select weight slider mode
5. Select a vertex on main body and newly created bone
6. Move the amount slider to the right
7. Observe empty name field in vertex weight

Expected result: Bone name field in vertex weight displays name of newly-created bone
Actual result: Bone name field in vertex weight is empty

Reproducible on: 2018.4.19f1 (PSD Importer 1.0.0-preview.4), 2019.2.21f1 (PSD Importer 1.2.0-preview.4), 2019.3.5f1 (PSD Importer 1.2.0-preview.4), 2020.2.0a1.111 (PSD Importer 3.1.1)

  1. Resolution Note (fix version 4.2.2):

    A fix for this issue will be available on Unity 2020.2.0a9 and above

  2. Resolution Note (fix version 3.2.2):

    A fix for this issue will be available on Unity 2019.3 with 2D Animation 3.2.2 and above

Comments (1)

  1. tttanichka333

    Aug 24, 2020 05:14

    all

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