Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.2f1
Issue ID
1226322
Regression
No
[Lighting] No exposure slider in Inspector Preview when viewing HDR textures
Repro:
1. Create a blank project using Built-In or HDRP
2. Create a plane in order to receive lightmaps, make it Lightmap Static
3. Generate Lighting
4. Navigate to the SceneName folder and locate Lightmap__comp_light.exr
5. Select the asset in the Project View
6. Ensure that the Inspector is visible
Note:
The preview for the lightmap asset will look something like the attached image. Where I need to see an exposure slider, there is only a slider to control the mipmap preview level.
This also affects Reflection Probes. This makes both ref. probes and lightmaps impossible to debug in the Editor Instead they will need to be viewed in an external package for debugging. Not ideal.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment