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Facebook SDK does not have the option for switching to the newest availa...
How to reproduce: 1. Create a new Unity project with Facebook-Games Support module installed 2. Open Edit > Project > Player Setting... Read more
Frustum culling is incorrect when using a custom culling matrix
How to reproduce: 1. Open attached project "cullingbug.zip" and scene "main" 2. Enter Play mode 3. In Hierarchy window, select "Mai... Read more
ScriptedImporter Imported Assets cannot be edited in the Inspector when ...
How to reproduce: 1. Open the attached "ScriptedImporterAssetsUneditable.zip" 2. Click on "asset.text" 3. Observe the Inspector Exp... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce: 1. Open attached project 2. Build and run to Android device 3. Try to change the resolutionScalingFixedDPIFactor with ... Read more
[HDRP] UI image transparancy increases with higher exposure
Steps to reproduce: 1. Open attached project 2. Make sure you are in "BasicFunctionality" scene 3. Make sure that UI panel alpha val... Read more
[Hub] No button to add Platform support to installed Unity versions
Reproduction steps: 1. Open Unity Hub 2. "Installs" 3. Press the ellipses (…) Expected Result: A button to add Platform support is... Read more
[HDRP] High exposure on UI causes image tearing
Steps to reproduce: 1. Open attached project 2. Make sure you are in "BasicFunctionality" scene 3. Select "Post Processing Settings"... Read more
[IL2CPP][2019.1] Delegate with NativeArray<int> as parameter type trigge...
Steps to reproduce: 1. Download 1156422_repro.zip 2. Build a Standalone player with IL2CPP backend Actual results: Build fails with... Read more
Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store ... Read more
[Mac] Event.modifiers are not detected when EventType.KeyDown is used
How to reproduce: 1. Open the attached project ("case_1156398") 2. Create a new GameObject 3. Attach "Test" script to the object 4.... Read more
All about bugs
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