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0
votes
Fixed

[2018.4][UWP] Exception is thrown 'Unable to find method PostprocessStac...

Universal Windows Platform

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Sep 20, 2019

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Version/s: 2018.4.10f1

Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 3. Build and open Visual Studio solution 4. Build project Res... Read more

0
votes
Fixed

[Vulkan] ComputeBuffer data is corrupted when ComputeBuffer.SetData is c...

Vulkan

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Sep 20, 2019

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Version/s: 2018.4, 2019.3.0b3, 2020.1

How to reproduce: 1. Open the attached project "1185630.zip" 2. Open the Test Scene 3. Enter Play mode 4. Press Add data button mult... Read more

0
votes
Fixed

[Addressables] Paths for Assets marked as 'Addressable' do not update in...

Package: Addressables

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Sep 20, 2019

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Version/s: 1.1.9, 1.2.4

How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more

0
votes
Fixed

Sub Emitter particle's width is twice its height when Separate Axes in t...

Visual Effects - Legacy

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.9f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project "Any3D.zip" 2. Load "SampleScene" scene 3. Observe the particles in Game view Expect... Read more

1
votes
Fixed

[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...

2D

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Sep 20, 2019

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Version/s: 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene" 2. Observe top white tiles having wo... Read more

0
votes
Fixed

Animation does not play correctly when Optimized Game Object functionali...

Animation

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.7f1

How to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter the Play Mode 4. Check the face animation 5. Delete the Game... Read more

0
votes
Fixed

NullReferenceException is thrown when setting SerializedProperty.managed...

Scripting

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Sep 19, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open the "TestCase" in the user attached project 2. In the "Test" GameObject Inspector Window, click on "Set re... Read more

0
votes
Fixed

[macOS] Screen.currentResolution method returns incorrect screen resolution

MacOS

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce: 1. Open user's attached 'screenresolution.zip' project 2. Maximize Editor window 3. Screen -> Log current Resolut... Read more

22
votes
Fixed

[Android] Input.GetKey returns false when S-Pen is being used on Samsung...

Mobile

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Sep 19, 2019

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Version/s: 2017.4.33f1, 2019.2.6f1

To reproduce: 1. Open attached project 2. Build to Samsung device with S-Pen 3. Use the Pen on the mobile screen Actual result: The... Read more

7
votes
Duplicate

Prefab instances lose reference when a library is deleted and scripts us...

Scene Management

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Extract attached project ("case_1185524.zip") 2. Delete Library folder and move Scripts folder out of Assets 3. Ope... Read more

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