Search Issue Tracker

5
votes
Duplicate

MonoDevelop debugger does not always display Generic List types properly

CodeEditors

-

Sep 21, 2013

-

Version: 4.3.0b3

Steps to reproduce : - import the project attached - open the script Prospector.cs and place a breakpoint at line 78 - attach the p... Read more

0
votes
Fixed

Warning needed when resources.load is loading more than 4gb of data

Asset Bundles

-

Sep 20, 2013

-

Version: 4.2.1f4

Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more

0
votes
Fixed

Texture2D is not cleared to a default value when created from script

Graphics - General

-

Sep 20, 2013

-

Version: 4.3.0b3

Steps to reproduce : - import the project attached - go to Window > Bugs > Alpha Blending Texture and notice only one square is dis... Read more

0
votes
Fixed

Android warning message has a typo in word "attribut"

Android

-

Sep 20, 2013

-

Version: 4.2.1f4

When there is no orientation tag in the Plugins/Android/AndroidManifest.xml file, the warning message is shown after building the ap... Read more

0
votes
Fixed

-e Prefix labels in the inspector do not highlight when they

IMGUI

-

Sep 20, 2013

-

Version: 4.3.0b3

To reproduce: 1. Open Bugs project 2. Create a new GameObject 3. Add SomeComponent to the GameObject 4. In the Inspector for SomeCom... Read more

0
votes
Fixed

OS X Lion-style fullscreen mode spits out OpenGL errors during transition

Window management

-

Sep 20, 2013

-

Version:

When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more

0
votes
Fixed

Spriteframes eat each other when trying to move them in the animator

Animation Window

-

Sep 20, 2013

-

Version: 4.3.0b3

In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more

0
votes
Fixed

Image Effects: crash in later fx if an effect does camera.Render inside

Camera

-

Sep 20, 2013

-

Version: 4.3.0b3

If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.