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[URP] Null reference on opening the general tab of URP asset for a proje...
Continuous Null Reference Exceptions encountered in console and the remaining tabs disappear on opening the 'General' tab of a URP p... Read more
[Visual Scripting] Dropdown list for "Type Options" and "Node Library" p...
Clicking on the title of "Type Options" and "Node Library" property doesn't expand however it expands when clicked on the Dropdown i... Read more
[OSX] Editor crashes on _pthread_cond_wait when launching editor with -i...
Steps to reproduce:1. Download attached "test.unitypackage" (or use any other .unitypackage file)2. Launch Unity editor with "-impor... Read more
[XR][Oculus Integration Plugin] DllNotFoundException: libovravatar error...
Repro steps:1. Create a new project2. Import the Oculus Integration Plugin from in the Package Manager3. Open the "AvatarGallery" sc... Read more
CinemachineFreeLook Camera jitters when it is controlled by InputValues ...
Reproduction steps:1. Open user's attached project and Scenes/test scene2. In the Hierarchy window, select Camera3. In the Inspector... Read more
Errors appear in the Console after selecting .tss or .umxl files in the ...
How to reproduce:1. Open the attached '1301021.zip' project2. Select Help > Quick Search3. In the search bar enter 'Test'4. In th... Read more
[XR] CommandBuffer.DrawMesh only renders to the left eye when using Sing...
Reproduction steps:1. Open the user's attached "CommandBufferStereoBugRepo.zip" project2. Load the "SampleScene"3. Enter Play mode E... Read more
[GPU PLM] Progressive updates doesn't work on first bake after opening t...
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specificall... Read more
[IMGUI] 'Toggle Tool Handle Rotation' changes only get reflected when Mo...
When 'Toggle Tool Handle Rotation' is selected and toggled between Local and Global. In the scene view applied changes only get refl... Read more
Bad performance when using GPU skinning on Mali with OpenGL ES
GPU skinning on Mali devices is much slower than CPU skinning Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved