Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.9f1
2020.1
2020.2
2021.1
Issue ID
1293581
Regression
Yes
MonoScript is registered as both Editor and Runtime script when referring Runtime Assembly in "Editor only" Assembly Definition
How to reproduce:
1. Create a new Unity Project
2. In Project -> Assets -> Create two folders with names of "Editor" and "Runtime"
3. Create a new C# script called "FruitEditor" in the "Editor" folder
4. Create a new C# script called "Fruit" in the "Runtime" folder
5. In the "Runtime" folder create a new Assembly Definition named "Unity.Fruit.Runtime"
6. In the "Editor" folder create a new Assembly Definition named "Unity.Fruit.Editor"
7. Select "Unity.Fruit.Editor" and look at Inspector window
8. Under Platforms, deselect "Any Platform", press "Deselect all", select "Editor"
9. Under Assembly Definition References, press "+", and lock the Inspector window
10. Go to "Runtime" folder and drag "Unity.Fruit.Runtime" to newly create Assembly Definition Reference
11. Press Apply at the bottom of Inspector
12. Copy script inside attached "FruitEditor.txt" to "FruitEditor" script
13. Copy script inside attached "Fruit.txt" to "Fruit" script
14. Reimport "Fruit" and then reimport "FruitEditor"
15. In Assets -> Create "Fruit"
Expected results: "Fruit" is created and no errors occur
Actual results: Error is logged in console "MonoScript is registered as both Editor and Runtime script!"
Reproducible with: 2019.4.0f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7
Not reproducible with: 2018.4.29f1
-
JamesHuey
Sep 05, 2022 19:01
We seem to be able to reproduce this in 2019.4.39f1
-
olivier-janin691
Feb 03, 2021 15:03
Hi guys,
It seems that it's because you're trying to use an .asmdef into an Editor folder. I suggest you to rename your folder. It worked for us.
-
Peter77
Nov 21, 2020 20:44
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a6