Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0b8
2021.1
Issue ID
1293607
Regression
No
ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes if the Profiler Window isn't currently recording
How to reproduce:
1. Open the user's attached project("AngryBots2.zip")
2. Window>Analysis>Profiler
3. Press record in the Profiler
4. Enter Play mode
5. Notice "GC Allocated In Frame Memory" shows that there is memory allocated in the Game View
6. Stop recording in the Profiler
Expected results: "GC Allocated In Frame Memory" still shows memory allocated
Actual results: "GC Allocated In Frame Memory" shows 0 bytes allocated
Reproducible with: 2020.2.0b14, 2021.1.0a8
Couldn't test with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1 (Couldn't upgrade/downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.2.0a1 and above
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0b3 and above
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.3f1 and above