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Fixed in 2020.1.X

Fixed in 2019.4.X



Found in



Issue ID




Only one Shader is saved in the ShaderVariantCollection when saving Shader Variants into an Asset

Shader System


How to reproduce:
1. Create a new project
2. Go to Edit -> Project Settings
3. Select the Graphics section in the Project Settings
4. Press "Save to asset.." in the Graphics Settings
5. Save the Asset with any name
6. Select the created Asset in the Project window
7. Observe the Inspector window

Expected result: 9 Shaders are displayed in the Inspector window
Actual result: Only 1 Shader is displayed in the Inspector window

Reproducible with: 2019.4.8f1, 2019.4.15f1
Not reproducible with: 2019.4.7f1, 2020.1.0a1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7

  1. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0a1

  2. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.20f1

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