Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4.8f1
2019.4.14f1
Issue ID
1293591
Regression
Yes
Only one Shader is saved in the ShaderVariantCollection when saving Shader Variants into an Asset
How to reproduce:
1. Create a new project
2. Go to Edit -> Project Settings
3. Select the Graphics section in the Project Settings
4. Press "Save to asset.." in the Graphics Settings
5. Save the Asset with any name
6. Select the created Asset in the Project window
7. Observe the Inspector window
Expected result: 9 Shaders are displayed in the Inspector window
Actual result: Only 1 Shader is displayed in the Inspector window
Reproducible with: 2019.4.8f1, 2019.4.15f1
Not reproducible with: 2019.4.7f1, 2020.1.0a1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
- [VFX] Gizmo still incorrectly rendered for a hidden property
- Nested object label indentation is incorrect when using the UI Toolkit Inspector
- Crash on tlsf_free when UI Elements are moved to the side by scrolling
- Crash on AudioUtil_CUSTOM_HasAudioCallback when entering PlayMode while the GameObject's Properties Inspector window is in Debug mode
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.20f1