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Fixed in 12.0.0



Found in [Package]


Issue ID




[HDRP] Importing a model with a 3ds Max Physical Material assign an incorrect Shader and does not apply its Textures

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project named ""
2. Open the "__QA_LOOK_HERE" folder
3. Select the Test_embed_media object

Expected results: The imported model receives the designated shader(HDRP/3DSMaxPhysicalMaterial in this case) as well as the embedded textures
Actual results: The imported model does not receive the designated shader or its embedded textures

Reproducible with: 7.5.2(2019.4.16f1), 8.3.1(2020.1.17f1), 10.2.2(2020.2.1f1), 11.0.0(2021.1.0a10)
Could not test with: 2018.4(HDRP was in early preview stage)

1. When "Import via MaterialDescription" Material Creation Mode option is used HDRP/ArnoldStandardSurface shader is applied to the model's material
2. When "Standard" Material Creation Mode option is used HDRP/Lit shader is applied to the model's material

  1. Resolution Note (fix version 12.0.0):

    Fixed in Unity 2021.2.0a10 and HDRP 12.0.0

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