Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1293576
Regression
Yes
[HDRP] Importing a model with a 3ds Max Physical Material assign an incorrect Shader and does not apply its Textures
How to reproduce:
1. Open the attached project named "HDRP-Import-Reproduction.zip"
2. Open the "__QA_LOOK_HERE" folder
3. Select the Test_embed_media object
Expected results: The imported model receives the designated shader(HDRP/3DSMaxPhysicalMaterial in this case) as well as the embedded textures
Actual results: The imported model does not receive the designated shader or its embedded textures
Reproducible with: 7.5.2(2019.4.16f1), 8.3.1(2020.1.17f1), 10.2.2(2020.2.1f1), 11.0.0(2021.1.0a10)
Could not test with: 2018.4(HDRP was in early preview stage)
Notes:
1. When "Import via MaterialDescription" Material Creation Mode option is used HDRP/ArnoldStandardSurface shader is applied to the model's material
2. When "Standard" Material Creation Mode option is used HDRP/Lit shader is applied to the model's material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 12.0.0):
Fixed in Unity 2021.2.0a10 and HDRP 12.0.0