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Unsupported texture format errors are thrown when opening Project
To reproduce: 1. Download attached "case_1202254-SerializationBug 2.zip" project in Unity 2. Check Console window Expected results... Read more
(Unknown) crashes when manually baking Shadowmask
To reproduce: 1. Download attached "Progressive-Lightmapper-Adventure-Game.zip" project in Unity 2. In the Lighting window press "G... Read more
Preset window does not dissapear when Curve Editor is closed
Steps to reproduce: 1. Create a New Project 2. Create -> Effects -> Particle System Force Field 3. Inspector -> Direction -> X 4. Cl... Read more
Component with hideFlags set to HideInInspector remains hidden when the ...
To reproduce: 1. Open attached project ("case_1250355.zip") 2. Attach a "Hidden" Script to a "Test" Game Object 3. Notice that the "... Read more
[SceneViz] Select All shortcut ignores the pickable property of game object
1. In your hierearchy, set an object to be not pickable from the icon on the left 2. Press Select All shortcut (CTRL+A) in the scene... Read more
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce: 1. Create a URP template project 2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Player->O... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more
OnValidate is being called every frame when Prefab has Line Renderer Com...
How to reproduce: 1. Open user's "LineRendererBug" project 2. In the Project Window select "LineRendererTest" Prefab found in the As... Read more
[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...
Repro steps: 1. Open QA attached project 2. Build and Run on Quest/Enter Play Mode with Link 3. Observe the log Actual: zero points... Read more
Skybox lighting is not rendered after creating gameobjects in the new sc...
Steps to repro: 1. Create new project and scene; 2. Add any object to the scene (i.e. 3D Object-Cube); 3. Observe how this object is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects