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UnityEditor.PackageManager.Client.Remove returns confusing error when pr...
Summary: Attempting to remove a package using UnityEditor.PackageManager.Client.Remove will return the following error if the projec... Read more
CreateInspectorGUI gets called twice when a custom Inspector is used for...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'MyScriptableObjectInstance' Asset3. Observe... Read more
Graph fails with recursion error TryCatch unit catches exception from Th...
Reproducible on: "main", commit: 84f462aa155fe6690538f1ad4fc4d7d4cb65d1ca Unity version: 2021.1.0b12 Plarform: Windows 10 macOS Cata... Read more
[OSX] Editor crashes after undo action while scene save dialog window is...
Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more
Importer/Rig Update button does not update
When a Generic Rig being used by “Copy From Other Avatar” from other motion files and the Animation Type is change to Humanoid, othe... Read more
[Assetbundles] Shader keyword is lost in Build when Shader is in differe...
How to reproduce:1. Open the user's attached "Bug Test" project2. Open the "bootstrap" Scene3. Enter the Play Mode and inspect the c... Read more
Scene lighing is much brighter after upgrading project
I have a project made with 2021.1.0a10, and, after upgrading it to the latest 2021.1.1f1, the lighting is much much brighter. To rep... Read more
Removed component indication on prefab instance is not shown for Particl...
Steps:1. Create a new project2. Click on GameObject -> Effects -> Particle System3. Convert Particle System to a prefab4. Sele... Read more
Expanding the SignalReceiver Events in Debug mode Inspector will throw A...
How to reproduce:1. Open the attached project2. Select Box in the Scene Hierarchy3. Set the Inspector to Debug Mode4. Expand the Eve... Read more
[OSX] Undo/redo actions while dialog windows are open do not repaint the...
Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open