Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2018.4
2019.3.13f1
2020.2
Issue ID
1250355
Regression
No
Component with hideFlags set to HideInInspector remains hidden when the referenced Script is removed
To reproduce:
1. Open attached project ("case_1250355.zip")
2. Attach a "Hidden" Script to a "Test" Game Object
3. Notice that the "Hidden" Component is not visible in the Inspector window
4. Delete the "Hidden" Script
Expected result: Component with a missing MonoBehaviour should be visible in the Inspector window
Actual result: Component remains hidden
Reproducible in: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Note: When entering the Play mode missing referenced Script warnings are thrown, without a way to see the actual Component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a18