Search Issue Tracker
Fixed in 2020.2
Votes
1
Found in
2018.4
2019.3.13f1
2020.2
Issue ID
1250355
Regression
No
Component with hideFlags set to HideInInspector remains hidden when the referenced Script is removed
To reproduce:
1. Open attached project ("case_1250355.zip")
2. Attach a "Hidden" Script to a "Test" Game Object
3. Notice that the "Hidden" Component is not visible in the Inspector window
4. Delete the "Hidden" Script
Expected result: Component with a missing MonoBehaviour should be visible in the Inspector window
Actual result: Component remains hidden
Reproducible in: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Note: When entering the Play mode missing referenced Script warnings are thrown, without a way to see the actual Component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a18