Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
13
Found in
2019.3
2020.1
2020.2
2020.2.0a12
Issue ID
1250293
Regression
Yes
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked
Steps to repro:
1. Create new project and scene;
2. Add any object to the scene (i.e. 3D Object-Cube);
3. Observe how this object is rendered.
Expected result:
Blue'ish skybox tint is shown on the object's surface (see attached screenshot).
Actual result:
No skybox light is rendered on the object's surface.
Regression introduced in 2019.3.0.
Workaround is to generate lighting in the Lighting window.
Notes:
- Reproducible in Versions 2020.2.0a12, 2020.1.0b10, 2019.3.15f1;
- Not reproducible in Versions 2019.2.21f1, 2018.4.23f1;
- Reproducible on Windows and OSX;
- Reproducible only for the default procedural skybox; not reproducible when the ambient lighting is set as a color or gradient;
- Reproducible in the built-in RP, URP; not reproducible for the HDRI sky in HDRP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
willemhilliard
Nov 10, 2020 21:25
Really slowed me down trying to figure out why skybox lighting was not working. At least move the "Generate Lighting" up to the top so it might be the first thing you think of clicking to reset the lighting.