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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.2.X, 2021.1.X



Found in





Issue ID




Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked



Steps to repro:
1. Create new project and scene;
2. Add any object to the scene (i.e. 3D Object-Cube);
3. Observe how this object is rendered.

Expected result:
Blue'ish skybox tint is shown on the object's surface (see attached screenshot).

Actual result:
No skybox light is rendered on the object's surface.
Regression introduced in 2019.3.0.

Workaround is to generate lighting in the Lighting window.

- Reproducible in Versions 2020.2.0a12, 2020.1.0b10, 2019.3.15f1;
- Not reproducible in Versions 2019.2.21f1, 2018.4.23f1;
- Reproducible on Windows and OSX;
- Reproducible only for the default procedural skybox; not reproducible when the ambient lighting is set as a color or gradient;
- Reproducible in the built-in RP, URP; not reproducible for the HDRI sky in HDRP.

Comments (1)

  1. willemhilliard

    Nov 10, 2020 21:25

    Really slowed me down trying to figure out why skybox lighting was not working. At least move the "Generate Lighting" up to the top so it might be the first thing you think of clicking to reset the lighting.

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