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0
votes
Postponed

[Terrain Tools] Splitting Terrain will occasionally cause a visible seam

Package: Terrain Tools

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May 18, 2020

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Version/s:

When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps: 1. Launch Unity... Read more

0
votes
Won't Fix

UV Charts view displays texture artifacts when Scenes are switched

Progressive Lightmapper

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248503" 2. Open the SampleScene and bake lighting 3. Switch to Scene UV ... Read more

0
votes
Fixed

[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes

Package: Terrain Tools

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May 18, 2020

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Version/s: 3.0.1

When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps: 1. Lau... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

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May 18, 2020

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Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3) Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70) Repro steps: 1. Create two subgraphs, ref... Read more

0
votes
Fixed

Tree colliders are not rotated according to their mesh when random rotat...

Terrain

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248407" 2. Open the SampleScene 3. Enter Play Mode 4. Observe the Trees ... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more

10
votes
Fixed

[Linux] InputSystem's Mouse delta values do not change when the Cursor l...

Linux

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May 18, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the attached project (1248389.zip) 2. Enter Play Mode 3. Select the "Main Camera" GameObject in the Hierar... Read more

0
votes
Won't Fix

[3D with Extras] [Shuriken] Trail Renderers does not disappear by its se...

Package: 3D Template with Extras

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May 18, 2020

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Version/s:

-Working Fine in 3d Template. -Trail Renderers does not disappear by its set Time property after changing its position. Steps to re... Read more

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