Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.39f1
2020.1.0a14
Issue ID
1248486
Regression
No
Target Strength appears to be way too strong
Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value.
Repro Steps:
1. Launch Unity Editor Version: 2020.1.0b9.3653
2. Create a Terrain
3. Create a Prefab of a Sphere
4. Select the Terrain then go to Paint Details
5. Add the Sphere as a detail mesh
6. Without changing any painting settings, paint the sphere onto the Terrain.
Actual Results:
The paint brush defaults to being far too strong, either because the range is set incorrectly or the Target Strength variable is being multiplied unexpectedly.
Expected Results:
The Target Strength setting would have a more reasonable range of painting associated with it.
Note:
In the attached image painting of Spheres on to the Terrain appear to be disappearing because it appears the objects are hitting an upper limit and causing an unexpected behavior where the previous painted spheres disappear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment