Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2018.4.9f1
2019.3
2020.1
2020.2
Issue ID
1248390
Regression
No
[Graphics][Scripting] Meshes created in C# cannot have their UV distribution metric updated
Repro steps:
1. Open attached project
2. Build and Run
Actual: The skyscraper is blurry
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a12
Notes:
- Repro on MacStandalone with Metal/OpenGLCore
- Android OpenGLES3/Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment