Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2018.4.9f1
2019.3
2020.1
2020.2
Issue ID
1248390
Regression
No
[Graphics][Scripting] Meshes created in C# cannot have their UV distribution metric updated
Repro steps:
1. Open attached project
2. Build and Run
Actual: The skyscraper is blurry
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a12
Notes:
- Repro on MacStandalone with Metal/OpenGLCore
- Android OpenGLES3/Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Add comment