Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2018.4.9f1
2019.3
2020.1
2020.2
Issue ID
1248390
Regression
No
[Graphics][Scripting] Meshes created in C# cannot have their UV distribution metric updated
Repro steps:
1. Open attached project
2. Build and Run
Actual: The skyscraper is blurry
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a12
Notes:
- Repro on MacStandalone with Metal/OpenGLCore
- Android OpenGLES3/Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment