Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1248407
Regression
No
Tree colliders are not rotated according to their mesh when random rotation is applied
How to reproduce:
1. Open the attached project named "Case_1248407"
2. Open the SampleScene
3. Enter Play Mode
4. Observe the Trees in the Scene view using Physics debugger
Expected result: Trees with enabled random rotation have matching colliders
Actual result: Trees with enabled random rotation have their meshes rotated while their colliders are not
Reproducible with: 2018.4.23f1, 2019.3.13f1, 2020.1.0b9, 2020.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
- Video contains artifacts when played in the Video Preview section in the Inspector Window
- UI Toolkit Slider "Fill" option doesn't invert when "Inverted" option is selected
- The Random Value option in the Set Attribute Block gets disabled and the "B"/"Max" value lost when upgrading to Unity 6
- Crash in ParallelSortExtensions::ParallelSort
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.0b2. Tree colliders are correctly rotated when random rotation is applied.
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.11f1
Resolution Note (fix version 2018.4):
Fixed in - 2018.4.29f1