Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.39f1
2020.1.0a14
Issue ID
1248488
Regression
No
Hitting the upper bound of Detail Meshes causes previously placed Detail Meshes to dissappear
The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears the Detail Meshes will pool up into a corrugated pattern at the edge of Terrain Tiles. This causes previously painted Detail Meshes on the other side of the Terrain object to disappear.
Repro Steps:
1. Launch Unity Editor Version: 2020.1.0b9.3653
2. Create a Terrain
3. Create a Prefab of a Sphere
4. Select the Terrain then go to Paint Details
5. Add the Sphere as a detail mesh
6. Without changing any painting settings, paint the sphere onto the Terrain.
Actual Results:
Detail Mesh objects that you paint will be placed and then dissappear if it's not placed along the edge/corner of a Terrain Tile.
Expected Results:
User would be able to Paint Detail Meshes onto the Terrain object and previously placed Detail Meshes would not disappear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment