Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1248387
Regression
No
[3D with Extras] [Shuriken] Trail Renderers does not disappear by its set Time property after changing its position
-Working Fine in 3d Template.
-Trail Renderers does not disappear by its set Time property after changing its position.
Steps to repro:
1. Create a new project with "3d with Extras" template.
2. Create a new Scene.
3. GameObject > Effects > Trail.
4. Hierarchy > Select Trail < change its position.
Actual Result:
Trail Renderers does not disappear by its set Time property.
Expected Result:
Trail Renderers should disappear by its set Time property
Reproducible in:
2020.2.0a11, 2020.1.0b9, 2019.3.014f1, 2019.2.0f1, 2019.1.0f1, 2018.4.23f1, 2018.2.0f2.
Note: 3d with extras Template is introduced in 2018.2.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note:
This request has come up before, but it won't be addressed for the Trail Renderer.
To fix this, trails would require a previewing system similar to what Particle Systems have. But we won't be making such a large investment in TrailRenderers now or in the future.
The issue happens because the Scene View does not update regularly - it only repaints when something changes.